Identify whether there are socioeconomic issues involved, specifically regarding access to the technology.

Select a current event that represents how wearable, media-based smart technology affects child and teen behavior. CURRENT EVENT: NOTE: VIRTUAL REALITY GAMES

Create a 3- slide PowerPoint presentation and complete the following instructions:

*Identify whether there are socioeconomic issues involved, specifically regarding access to the technology.
*Present 2 opposing sides regarding this technology and the different perceptions about the effects it may have on behavior. How are these perspectives presented?
NOTE: ADD Discuss your Learning Team’s suggested changes that would need to occur in media to address this situation. (NOTE): Include speaker notes.